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Lastly in this dev diary, we’re making some tweaks to the neighbour bonus and technology groups that are included for free in the 1.7 patch. For those that own the expansion there are also quite a few new events for the Merchant Republic faction system.
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If The Aristocrats are in control the republic gets +10% land morale and -10% land maintenance but -15% foreign trade power. If The Traders are in control, the republic gets +10% global trade power and -10% naval maintenance but -5% to tax income. If The Guilds are in control, the republic gets +10% national goods produced and -10% build cost but -10% national manpower. Merchant Republics will have three factions, The Guilds, The Traders and The Aristocrats, and will be able to spend monarch points to increase the backing for the faction they prefer so that faction is in control.
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Included for free in the 1.7 patch is a faction system for Merchant Republics similar to the one for Ming. The National Focus can be changed every 25 years. This allows a country to focus power into a category where they have a need, for example due to a new idea group, being behind in technology, or having a monarch with poor abilities in that category. When set to a power, the National Focus increases the base gain to that power by +2 but reduces the base gain in other powers by -1, so a National Focus in Administrative gives the player a base power gain of +5 administrative, +2 diplomatic and +2 military instead of +3 to each when unfocused. National Focus can be set to either Administrative Power, Diplomatic Power, Military Power, or unfocused. With the Res Publica expansion, all nations will be able to set their National Focus. This makes territorial control of outposts such as Venice’s Crete far more important to a Merchant Republic that wants to pull a large amount of trade home. Each Merchant Republic can only have a single Trade Post in each node, and cannot create Trade Posts in their home node. A Trade Post costs 50 administrative power and gives the province +15 trade power and +1 naval forcelimits.
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With the Res Publica expansion, Merchant Republics will now have the option to create a Trade Post in provinces they own. In this diary we’ll be looking at the various ways in which Merchant Republics are expanded and fleshed out in both the expansion and the patch, as well as the new ‘National Focus’ mechanic. Welcome to the first developer diary for the Res Publica mini-expansion for Europa Universalis 4. Europa Universalis IV gives you the ability to control a nation and if you have what it takes, you can mold it into an empire that lasts through the ages.Europa Universalis IV: Res Publica - Dev diary 1: Merchant Republics/National Focus The age of exploration is brought to life in this epic game of trade, diplomacy, warfare and exploration by Paradox Development Studio, the Masters of Strategy. Res Publica elevates the art of governance and exploration by allowing the player to experience new ways of receiving bonuses, whilst expanding on their trade empire.
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For full details on how to activate please follow this link: Res Publica is the third expansion for the much lauded strategy game Europa Universalis IV, that introduces new and unique ways to rule over your populace and govern your nation.įeaturing the introduction of a new government type, this latest expansion also offers new idea groups to explore as well as new gameplay elements for Republics and Dictatorship. In order to activate this game, you will require a third-party 'Steam' account.